Hard Surface Design with David Heidhoff (1 seats left) (10 weeks)

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David_Heidhoff_vehicles.jpg
Heidhoff_Design_Wk6_demo_v022.jpg
David_Heidhoff_cars.jpg
David_Heidhoff_mechs.jpg
2017_02_25_v05.jpg
david-heidhoff-davidheidhoff-imperialmech.jpg
2016_01_20 (1).jpg
david-heidhoff-heidhoff-wd-submarine-final2.jpg
david-heidhoff-2015-06-19.jpg
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Hard Surface Design with David Heidhoff (1 seats left) (10 weeks)

725.00

Class: In the Hard Surface Design class, students will learn how to design believable mechs, vehicles, and weapons. This is a great class for artists that want to learn more about sci-fi industrial design We will start with some perspective exercises, studies from references, and quick sketches before moving into finished drawings and renderings.

Prerequisite: We recommend Concept Art Foundation

Topics covered:

  • Design process and principles

  • Building a Visual Library/Styleguides/Reference gathering

  • Drawing techniques, lighting, rendering, perspective

  • Design tools, workflow optimization and “hacks” (Sideviews, 3D, transformation, smudge tool, custom shapes, stamps, etc)

Material List: Paper and Pencil/Pen, Laptop with Photoshop (not required but recommended)

Time/Day: Monday 7:00pm - 10:00pm

First Class: 09/17 Last Class: 11/26 *No Class on 11/12 Veteran’s Day

Class Location: 18344 Redmond Way, Redmond, WA 98052 Building C

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Instructor: Born and raised in Germany, David Heidhoff developed a strong visual library reading, watching movies, visiting museums and traveling Europe and around the globe. The result, a fascination for world building, soon lead him to a career in concept art. David has contributed to a variety of projects in feature film and games.

http://davidheidhoff.com/